Alpha Anomaly | Official Store & Studio
WELCOME TO ALPHA ANOMALY STUDIO AND STORE

Glee The Goblin

The must have new holiday toy and storybook teaching kids not to be greedy goblins

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Mightymon

The world’s first trading board game (tbg) unlike anything you’ve played before. Coming soon

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Goblins of Hoblin

Steal as much gold as you can before time runs out. Fast fun and pure chaos

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Our Games and Books

Glee The Goblin

Glee The Goblin®

The new family tradition that teaches kids not to be greedy goblins

Read Full Showcase
Mightymon

Mightymon®

The world’s first trading board game (tbg)

Read Full Showcase
Goblins of Hoblin

Goblins of Hoblin®

Steal as much gold as you can from your friends

Read Full Showcase

About Alpha Anomaly

Where players shape the world

Independent Game Studio and Publishing House

Alpha Anomaly is an independent game studio where we build our own original worlds. Whether we are tweaking trading card mechanics or publishing holiday picture books, we make things we want to play and read ourselves.

We do not follow corporate templates or churn out lazy copies. Every card, art piece, and rulebook is drawn and tested by hand in our studio.

Human Art and Original Ideas

We work with real illustrators and writers. Every frame, illustration spread, and card set is made with care by actual people.

Built to Last

We pick heavy cardstock, sturdy boxes, and soft materials that hold up to real play on game night.

Direct to Player

We stay small and focused so we can test games directly with players and ship products without corporate middlemen.

How We Started

Alpha Anomaly was born out of a lifelong passion for gaming. Growing up immersed in everything from video games and trading cards to tabletop board games, co founders Russell and Fernando always shared a dream: to collaborate directly with the creators who make the games they love. Driven by this ambition, they assembled a dedicated team of passionate gamers, artists, and communication specialists. Together, this talented team brings a diverse range of unique skills to the table, all united under a single mission to help Russell and Fernando bring something truly incredible to life.

How We Create

At Alpha Anomaly, we go above and beyond for our games. We have a strict commitment to never using Al for any projects we work on because we truly value the human artists and game makers who keep this industry alive. We dedicate immense time to refining every single game, meticulously checking mechanics, balancing cards, testing gameplay flow, and ensuring players will have an unforgettable experience. Every aspect of a game should be sacred and carefully crafted, and we take that responsibility personally.

How We Move Forward

In our future, we expect to see more games, more in depth storytelling, and more expansive worlds that our players help shape. As we grow, our mission remains focused on pushing creative boundaries, expanding our original universes, and delivering unforgettable tabletop experiences. We are constantly prototyping new systems, building richer lore, and listening closely to our community to ensure every project we release continues to raise the bar. Every new release is a step into a bigger, bolder future, and we are just getting started.

Our Team

Fernando Olivo
Fernando Olivo
Lead Game Designer
Russell
Russell
Lead Game Designer
Joraen Talamor
Joraen Talamor
Head of Communication
Merryl Garcia-Rodriguez
Merryl Garcia-Rodriguez
Community & Social Media Manager
Allison
Allison
Marketing Manager
Emily
Emily
Web Dev

Deep Dive and Project Showcases

Holiday Tradition and Storybook Set

Glee The Goblin®

Glee The Christmas Goblin comes as a gift set with a storybook and plush toy meant for family reading nights.

The Story: When Santa's elves get greedy and hoard toys for themselves, Santa calls in Glee and his goblin crew. They jump into the workshop to make toys by hand, showing the elves what the holidays are really about.

  • Storybook and Plush: Complete set packed together in a single display box.
  • Soft 10 Inch Plushie: Durable, high quality plush made for everyday play.
  • Full Color Artwork: Illustrated page by page by Rodrigo Magella.
  • Family Activity Ideas: Fun prompts inside to encourage giving and sharing.
Pre Order Today
Project Team and Contributors
Emily
Emily
Creator
Conceived and developed the Glee The Goblin story universe and concept.
Fernando Olivo
Fernando Olivo
Lead Game Designer
Assists with project distribution and production design.
Joraen Talamor
Joraen Talamor
Head of Communication
Coordinates external outreach and communications.
Allison
Allison
Marketing Manager
Manages campaign launches and retail partnerships.
Rodrigo Magella
Rodrigo Magella
Lead Illustrator
Drew the characters, page spreads, and plush design.
Trading Card and Tabletop Game

Mightymon®

Mightymon® blends deck building strategy with spatial movement across a game board.

How It Works: Players bring a 60 card deck powered by 9 Elemental Energy types. Summon Monsters, play Items, and use Fate cards to swing the momentum during battles.

  • 230 Card Master Set: Features 7 pre built decks alongside booster packs.
  • 9 Elemental Types: Mix and match elements powered by Ether energy.
  • Varied Card Types: Deploy Monsters, Tamer support cards, and dynamic Fate events.
  • Rare Chase Cards: Collect standard prints up to rare Dark Art variants.
Visit Mightymon.com
Project Team and Contributors
Russell
Russell
Lead Game Designer
Built the rules, balanced card stats, and designed energy systems.
Fernando Olivo
Fernando Olivo
Lead Game Designer
Co-designed combat flow, set distribution, and playtesting rules.
Merryl Garcia-Rodriguez
Merryl Garcia-Rodriguez
Community Manager
Leads player communications, playtest events, and social channels.
Competitive Party Game

Goblins of Hoblin®

Goblins of Hoblin® is a quick party game where players act like greedy goblins trying to hoard as much gold as they can before the game ends.

  • Push Your Luck Mechanics: Decide when to stash your gold or risk it for a bigger pile.
  • Fast Turns: Keeps everyone around the table involved without long wait times.
  • Easy to Pick Up: Simple rules that work well for family game nights or party play.
Learn More
Project Team and Contributors
Allison
Allison
Marketing Manager
Manages marketing strategy and promotional campaigns.
Joraen Talamor
Joraen Talamor
Head of Communication
Oversees project communications, partner relations, and press outreach.
Merryl Garcia-Rodriguez
Merryl Garcia-Rodriguez
Community Manager
Manages community outreach and playtest engagement.
Fernando Olivo
Fernando Olivo
Lead Game Designer
Designed core game pacing, push-your-luck mechanisms, and balancing.
Emily
Emily
Web Dev
Handles web architecture and digital product experiences.
Russell
Russell
Lead Game Designer
Co-designed card rules, looting events, and component quality.